![]() ![]() Predates Mannhattan, which shared the same development name. References a missing "proto_drillmachine" model that the robots would have likely spawned from.Īnother attempt at a spiraling map that wraps around the central area as it ascends to the bomb hatch.Īn expanded version of tr_target converted to MvM. Small medieval-themed map that spirals around the bomb hatch, which sits on a raised platform.Ī large scale map where robots could directly teleport in at certain locations scattered around. Mvm_sploosh, but with 5 players instead of 6. ![]() Unfinished map with references to a "tf_logic_tower_defense", and various breakable walls. The general layout of the map seems to have been reused for mvm_2bridges_b, effectively making this map one of the earliest known iterations of mvm_decoy. Seemingly final version of mvm_rottenburg, with very minor tool brush differences.Ī complex medieval-themed map. Seemingly final version of mvm_rottenburg, possibly meant to test lighting. Same as _arttest2, with minor differences and a few missing structures. Unfinished version of mvm_rottenburg, with less detail and simpler geometry in some places. Same as _artstuff, with minor differences. Mostly final version of mvm_rottenburg, with minor differences. The third stage of plr_pipeline, repurposed for MvM.Ī version of mvm_pipe that got further into development, being set during daytime with BLU base almost completely removed and other various layout changes. Many entities refer to a "td" gamemode, likely Tower Defense. Reuses a fair bit of building geometry from the center control point area of cp_badlands for the human base.Ī small map set atop a very tall cliff. Relatively large unfinished map set in, well, a forest.Ī more compact and downsized iteration on mvm_forest_simple, focused around the second half of the map.Īn iteration of mvm_forest with a shorter and less complex route to the bomb hatch.Ī Halloween version of mvm_mannworks, with the upgrade stations and night sky used on mvm_ghost_town.Ī very large and open map based around a mining tower on a hill. There also a numerous "gates" which can be broken open to create new paths. Seemingly identical to mvm_anim, and based on the name, was likely tied to some sort of Sniper bot test.Ī Halloween version of mvm_decoy, with the upgrade stations and night sky used on mvm_ghost_town.Ī modification of mvm_example, used to test bot interaction with certain terrain and slopes.Ī large medieval-themed map set in snowy terrain.Įarly iteration of mvm_fallback, with non-snowy terrain and a slightly different layout near the very front. Retains the hidden scrapped control point and gate from mvm_anim. Likely used to test multiple active bombs. Retains the hidden scrapped control point and gate from mvm_anim.Īnother early iteration of mvm_coaltown. Seemingly identical to mvm_coaltown, with Engineer bot support.Įarly iteration of mvm_coaltown, with a different left path design and various other minor differences. The test map cloak, seemingly repurposed for some sort of MvM-based test. Mostly detailed unfinished map set on two opposing cliff faces. Has triggers for pausing and resuming the game timer on either side of the human spawn. Still references the scrapped knight boss in its boss entities.īasic linear test map. Mostly detailed unfinished map with some inspiration from pl_thundermountain. Hidden visgroups reveal a scrapped control point that is tied to opening a gate for the right side path.Ī very basic angled test map made entirely of dev textures. FileĮarly iteration of mvm_decoy with an unfinished wooden structure in place of the cliff on the left side.Įven earlier iteration of mvm_decoy, with a medieval theme.Īn empty map with only a model of a tank and a bomb hatch.Įxperimental map with 2 hatches to defend instead of 1.Įarly iteration of mvm_coaltown, with a medieval theme. This is a sub-page of Development:Team Fortress 2/Source Developer Asset Repository Leaks/Maps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |